ECE Programming and Programming for Adults Programming for Programming Basic Education Texts are very much the same. Despite the fact that both are associate professors of programming expertise, there are very significant differences in classroom format, instructional texts, and the ultimate goal of classroom instruction. The above will elaborate those differences from two aspects. I. Classroom Teaching Forms The classroom teaching forms of ECE programming focus on analytical classroom teaching, i.e., encouraging students to carry out classroom teaching in the form of independent and autonomous exploration, problem identification, and remediation. Such classroom teaching forms can arouse students' strong interest in self-study, enhance their self-study initiative, and cultivate their creativity and remedial potential, whereas adult programming classroom teaching forms focus more on transmissive classroom teaching, i.e., encouraging students to carry out independent and autonomous exploration, problem identification, and remedial work. Adult programmed classroom teaching is more focused on didactic classroom teaching, i.e., classroom teaching through didactic teaching, simulation, classroom teaching and so on. This kind of classroom teaching is more focused on the transfer of scientific knowledge and physical training of professional skills, which is suitable for the self-study habits of adult beginners and the market demand. 2. Teaching Texts Teaching texts for ECE programming focus on entertainment and portability, which mainly include the basic scientific knowledge and application fields of Scratch, Python and other programming languages, as well as a lot of mini-games, animated films and other projects. Those teaching texts can arouse primary school students' strong interest in self-learning, enhance their self-learning initiative, and cultivate their creative and remedial potentials, while the teaching texts for adult programming are more portable and authoritative, which mainly cover the higher-order scientific knowledge and application areas of programming languages such as Java, C++, etc., as well as the co-development of many engineering project investments. Those teaching texts focus more on physical training and classroom teaching of professional skills, which are suitable for the amateur market demand and industrial development path of adult beginners. 3. The ultimate goal of classroom teaching of programming for kindergarten education is to cultivate the programming concept and creativity of primary school students, to enhance the strong interest and potential of primary school students in self-learning, and to pave the way for the future self-learning and amateur industrial development of primary school students. The ultimate goal of adult programming classroom teaching is to put more emphasis on physical training and classroom teaching of professional skills, to help beginners master innovative programming professional skills, and to enhance their amateur competitive edge and labour market potential. The basic programming education texts of ECE programming and adult programming are very similar. Kindergarten programming focuses on analytical classroom instruction, recreation, and portability to foster programming concepts and creativity in elementary school students, while adult programming focuses on didactic classroom instruction, portability, and authority to help beginners master innovative programming skills.