Apple announced important information about applications at this year's WWDC23 Developer Symposium counts for little, but in the macOS Sonoma's so-called section, they invited the The famous fighting game developer no one island hideo to say so "missing touchdown screenwriter extended edition" into the occupation of macOS, and in the third generation of the system to do a fighting game business model, all these show that apple company intends to solve the mac laptop playing fighting game pain point, and for the national fighting game developers, apple company also prepared a big move, that is, let the Windows fighting games to run indirectly on macOS. Apple has made a Game Porting Tookit for developers, which is similar to Valve's Proton compatibility layer technology, and has made efforts to dynamically transcribe and transport Windows network platform fighting games on macOS without additional rewriting identifiers, and indirectly run fighting games, but compared to Proton, which is run under the same x86 architecture, Apple's solution is much more flexible, and it can be used to run fighting games on macOS. However, compared to Proton, which runs on the same x86 architecture, Apple's is much more complicated, with not only a different operating system, but also a switch from x86 to arm. The Game Porting Tookit as mentioned CrossOver identifier came from the original is to be able to run Windows processes on macOS, but now there is Apple's unofficial full support, if there is a faster running efficiency, you know Apple has always emphasised that their Apple Silicon to be faster than Intel's x86 CPU. The x86 CPU over there is comparatively more or less, but to, compared to niche content music creation applications, running a fighting game can actually be faster for everyone to perceive the difference in control is what kind of. Close the Sands news report to see more high quality photos in addition to DirectX12 graphics API switch, including keystrokes, mouse, audio and data transfer API can be fully supported, so the fighting game does not have to do any identifier changes can run indirectly of course, if Apple is hoping that the auxiliary tool can help developers faster to the recent If Apple wanted that tool to help developers more quickly migrate their recent Windows fighting games to macOS, it would enable them to run natively and take full advantage of the control and functionality of their Mac laptops more quickly. From the simulated audio released by many developers, it seems that the new generation of Shadow Warcraft 4 is able to run more cleanly on the M1 Max chip MacBook Pro, and Apple's assist tool also provides the overlay interface that is a favourite of the hardware party, which allows you to see the frame rate of the fighting game as well as the status of the CPU and GPU... At present, the frame rate performance of the fighting game is still sinking, and there are many bugs, still need to do some enhancement work, but can be sure that in the future, want to play 3A masterpiece on Mac laptop, is not completely impossible thing.